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- shader()
- {
- cull("none")
- sortweight("sprite")
-
- pass()
- {
- pixelshader("ProcessColor.psh")
-
- tmu()
- {
- texture()
- {
- mapchannel(0)
- usermap(0)
-
- addressfunc("clamp", "clamp", "clamp")
- filtering("no_filtering")
- }
- }
- tmu()
- {
- texture()
- {
- mapchannel(0)
- usermap(1)
-
- addressfunc("clamp", "clamp", "clamp")
- filtering("no_filtering")
- }
- }
- depthfunc("always", 0)
- nofog()
- }
- }
-
-